Space Nation
Space Nation
Navigator
Mobile app, ios, android
The world's first astronaut training app.
The app tests the users with constantly updating challenges. In the end, the contestants with most points have a chance to enter a televised, real life contest, the winner of which might actually get
to travel to space.
Lead Designer
Role on the project
Space Nation
Company name
UX research, User tests
Whole UX was created from the scratch
iOS, Android
Application was designed for both platforms
Core app UI, minigames
Implemented in React Native as reusable components
3 design concepts
Was created during the project
step 1
UX Design.
Roadmaps, UX Maps, Wireframes, Prototypes

1
Gathering beta "public" testers
2
Acquiring participants for Diary Study
Public group FB
Testing with "Exclusive" group
Diary study with Taiste
3
Setting and refining the analytics hooks
4
Answering questions and providing
info for private group
5
Testing with "Exclusive" group
6
Testing with "public" group
7
Analytics data from test
8
Planning and executing design changes to the app
9
Continue testing with selected group
Almost 100 screens created
step 2

Researches, mood boards
and references.

For the future app visual style, I decided to come up with two visual styles.

First – Light UI style is good for daily use apps and also helps users
to focus on the content, instead of the UI itself.

Second – Dark UI style brings a unique feeling, playfulness and strong visual contrast.
Dark UI moodboard
Light UI moodboard
Left
Right
Dark vs. light layout — combination works best. Darker layout was considered the best option. Three female participants noted, that the lighter version was "a nice break from the darkness", especially in the profile section and leaderboard view. A combination of dark and light was considered the best option (eg. in the leaderboard view).
— User from 1st Beta group
step 3

Visual Design.

Light UI is much better than the early beta version. Better organized and clearer.
— User from Pre launch group
Splash screens
Left
Right
App store and Google Play visual support
Highlights from the stores kits
Minigames and visual assets
Visual style and assets for minigames and core app
Project's design team
All the team members involved in the project
Evgenii Cheremnykh
Lead Designer
Sami Sorvali
Head of Design
Matti Vahtera
UX Designer
Mari Mur
Visual Designer
Carmen Seva
Visual Designer
Taiste
UX consaltancy
Dan Matutina
Illustrator
Agent Pekka
Illustrations support
Summary
During last 10 months we've executed the fully working and functional mobile app for iOS and Android platforms. Efficient work of the whole design team delivered the product under lots of pressure and tight deadlines. Sprint by sprint team iterated visual and ux work.

My role was to deliver visual and ux, to cooperate and implement design with dev team for the core app and help game designers to deliver right visual and ui assets for the minigames.
FIBA Play
UX/UI design, Web design, Visual design
Made on
Tilda